The History Of The Rainbow Six Series Part 4

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The History Of The Rainbow Six Series Part 4
The History Of The Rainbow Six Series Part 4

Here we go again as we look at the next installment in the Rainbow Six series.

Tom Clancy’s Rainbow Six 3 (2003/2004) Xbox, PlayStation 2, Nintendo GameCube

Rainbow Six was no stranger to console having appeared on PlayStation, Nintendo 64 and Sega Dreamcast. But this would be the series’ first entry on this generation of console. The game was originally released on the Xbox before making an appearance on the PlayStation 2 and GameCube the following year.

While this version is called Rainbow Six 3, you will notice the subtitle is missing. That is because the console versions are completely different to the PC. There is no complex planning of missions before you do them like in the PC version (which is one of the major things about the Rainbow Six series) and in general, the game has a much more action feel to it. The story was also very different to what the PC version offered. The rainbow team is sent to South America to investigate a series of terrorist attacks and soon finds out that it is the president of Venezuela who is behind them.

Players now only control one character, Ding Chavez who is the field commander of the Rainbow team. You can still dish out orders to the rest of the team, but you only have direct control of the one character. In general, this is a much more streamlined Rainbow Six experience. But while this sounds bad, Rainbow Six 3 on console is actually a very fun game in its own right, especially the Xbox version which got great reviews at the time. The PlayStation and GameCube versions of the game did not get quite as high review scores at the time. 

ModsRus Mods How The Changes To Prop Hunt In COD WW2 Make It Even Better #ModsRus Mods
ModsRus Mods How The Changes To Prop Hunt In COD WW2 Make It Even Better #ModsRus Mods: ModsRus Mods...
How The Changes To Prop Hunt In COD WW2 Make It Even Better

How The Changes To Prop Hunt In COD WWII Make It Even Better

How The Changes To Prop Hunt In COD WWII Make It Even Better   

As you know, I have been all about Prop Hunt in Call Of Duty WWII since it arrived as part of the Resistance Event. This is a mode I had a lot of fun with in Modern Warfare, but Sledgehammer Games have made a few tweaks to the Prop Hunt formula that make the mode even more fun.

There is less chance of the match ending in a draw thanks to the way Sledgehammer Games have factored time and kills into the formula for deciding a winner. Also when you are hiding you get the chance to earn more points depending on what you are hiding as. Hiding as something small like a crate is a lot easier than hiding than a bloody great big truck! However, if you do successfully hide as the truck, you will earn yourself some extra points for the trouble.

One thing that I love in Prop Hunt which I feel adds to the tactical aspect of it is the way you can spawn in a couple of decoys to help you out. So if you have to hide as a crate, for example, you can spawn in a couple more that you can place around you to make you look a little less suspicious. Of course, if you place these in a weird way, it is certainly going to arouse suspicion!

Unfortunately, Prop Hunt is not from what I understand going to be a full time addition to Call Of Duty WW2 which is a real shame as it is a mode that I have had a lot of fun with.

Changes To Prop Hunt In COD WW2 Make It Even Better
The Changes To Prop Hunt In COD WW2 Make It Even Better     As you know, I have been all about Prop...

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